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"'It's part of the process': former Naughty Dog designer revealed how the studio justified crunch"

"'It's part of the process': former Naughty Dog designer revealed how the studio justified crunch"

According to him, management considered overtime necessary to maintain the quality of the games.

According to him, management considered overtime necessary to maintain the quality of the games.

In December 2025, journalist Jason Schreier reported that Naughty Dog implemented a seven-week mandatory overtime schedule to prepare the internal demo of Intergalactic: The Heretic Prophet for review by Sony. According to Bloomberg, employees were asked to work at least eight additional hours per week, effectively increasing the workload to 60 hours and requiring presence in the office five days instead of the usual three.

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