Against this backdrop, it becomes clear why the studio was in no hurry with GTA VI.
The ShinyHunters group, as promised, released stolen Rockstar materials online after the company refused to give in to the extortionists. According to published information, the majority of the documents relate to financial reporting and show how profitable the studio's online modes remain.Since autumn 2025, GTA Online has been generating about $9.6 million per week on average, with the main revenue coming from the purchase of in-game currency, and a smaller portion from the GTA+ subscription. Annually, this mode generates approximately $500 million, and from late 2014 to early 2024, sales of "shark cards" have brought the company over $5 billion in total.Statistics show that about 9.9 million people log into GTA Online weekly, with a daily audience holding steady at around 4 million players. The most active platforms remain the PlayStation 4 and PlayStation 5 consoles, while the PC version lags behind even Xbox in terms of player numbers and weekly revenue.Red Dead Online looks significantly more modest in comparison — both in terms of money and audience reach, which largely reflects the level of support from Rockstar. The cowboy online's annual income is estimated at about $26.4 million, with around 970,000 users logging in weekly, and only about 15,000 people making actual purchases.Players on social networks and forums are joking that now it’s clear why Rockstar wasn’t too worried about t…
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Hackers leaked Rockstar's financial data: GTA Online earns hundreds of millions of dollars a year
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Against this backdrop, it becomes clear why the studio was in no hurry with GTA VI.