In the sequel, the studio moves away from the confined space of the first part and transfers the paranormal events to a more open and recognizable urban setting.
In the third development diary, the creators of Control Resonant explained that when creating the sequel, they had to reconsider their approach to world-building. If in the first game all the action was concentrated inside the Oldest House, which the studio compared to an isolated "bubble," now this barrier has disappeared, and a much wider and unknown world has opened up before Dylan Faden.According to the developers, players will be able to explore additional story content, including audio recordings, as well as maintain contact with Federal Bureau of Control agent Zoe De Vera, who will assist the main character. From an artistic point of view, it was important for Remedy to make the city as realistic and mundane as possible so that all supernatural elements would stand out even more against its background.The studio also acknowledged that it took into account feedback on the first part and paid more attention to enemy variety. Many opponents in Control Resonant have almost lost their human appearance, yet for their animation, the developers still actively used motion capture. The main work in this area was done by actor Thomas Nielsen. The game is expected to be released in 2026 on PC, PS5, and Xbox Series X|S, and the "New Game+" mode will be available from the start.
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Remedy revealed how it changes the world and enemies in Control Resonant
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In the sequel, the studio moves away from the confined space of the first part and transfers the paranormal events to a more open and recognizable urban setting.