Developers explained why their game reminds them of experimental titles from the past.
In an interview with GamesRadar+, Pragmata director Yeonhi Cho and producer Naoto Oyama answered a question about the wave of comparisons of the game to the seventh generation console era. Cho admitted that he takes such parallels purely as a compliment — he himself is a big fan of titles from that time.Oyama explained the nature of these comparisons differently: during the PS3 and Xbox 360 era, the industry was rich in experiments — various studios and publishers actively sought new approaches. The Pragmata team also aimed to create something original, and it was this pursuit of uniqueness that caused the audience to associate it with those times.Cho does not hide his desire to take on a sequel, but admits that this decision is not in his hands. Oyama is currently focused on ensuring that as many players as possible see the first part. In discussing the long development, the authors admitted that the key problem was the hacking mechanic — it had to be reworked when it became clear that in its original form it could not carry the entire game. Despite almost six years of waiting since the announcement, the strong reaction to the first trailer supported the team throughout the entire journey.
Pragmata sales have exceeded 2 million copies — naiwa | UniversumThe new IP from Capcom reached this milestone just 16 days after release. universum.ink
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Pragmata Authors: Comparisons to the PS3 and Xbox 360 Era Are a Compliment, Not Criticism
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Developers explained why their game reminds them of experimental titles from the past.