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Silent Hill Townfall focuses on stealth — combat is not always possible

Silent Hill Townfall focuses on stealth — combat is not always possible

Konami revealed a key mechanic: fighting some enemies is pointless.

Konami revealed a key mechanic: fighting some enemies is pointless.



At State of Play, Silent Hill Townfall received not only a release date confirmation but also important details about the gameplay. The developers made stealth a cornerstone of survival: direct confrontations with enemies will not always be available.According to the studio, some enemies allow open combat, while against others the only chance to survive is to remain unnoticed. The player must skillfully use the CRTV tool, assess the situation, move cautiously, and stay in the shadows. Being detected threatens pursuit with severe consequences.The trailer also revealed a new creature chasing the main character Simon in the depths of the Otherworld. The atmosphere of helplessness is further enhanced by the first-person camera — a first in the franchise's history. Against the backdrop of debates around more aggressive combat in Silent Hill, the return to an atmosphere of vulnerability appears to be an intentional and significant decision.
Silent Hill: Townfall will be released on September 24 — first-person perspective used for the first time in the series — naiwa | UniversumThe release date was announced at State of Play along with a new trailer. universum.ink

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