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Pearl Abyss CEO Acknowledges Crimson Desert Story Criticism

Pearl Abyss CEO Acknowledges Crimson Desert Story Criticism

At an investor meeting, Pearl Abyss CEO Ho Jin-Young admitted that criticism of Crimson Desert's narrative was justified, explaining that the team deliberately prioritised gameplay — the studio's esta

At an investor meeting, Pearl Abyss CEO Ho Jin-Young admitted that criticism of Crimson Desert's narrative was justified, explaining that the team deliberately prioritised gameplay — the studio's established strength.

Pearl Abyss CEO Ho Jin-Young addressed investors in a post-launch update on Crimson Desert. He reported that the game crossed the three million copies sold milestone within days of release, expressing confidence that the five million mark would follow soon. However, he openly acknowledged criticism of the game's story, noting that the team had deliberately focused its energy on combat and gameplay systems — areas the studio considers its core strength — though the goal was always to achieve a stronger narrative as well.

On the technical front, Ho confirmed that Pearl Abyss has entered an R&D phase to explore the feasibility of a Nintendo Switch 2 port. He cautioned that due to the console's hardware configuration, such a version would likely require certain trade-offs in fidelity or performance. As for modding support, there are no concrete plans yet, but the CEO expressed genuine interest and said the topic would be explored further.

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