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NVIDIA announced an updated ray tracing reconstruction for DLSS 4.5 — release in August

NVIDIA announced an updated ray tracing reconstruction for DLSS 4.5 — release in August

The new version of the technology eliminates "ghosting," preserves details, and responds faster to the scene.

The new version of the technology eliminates "ghosting," preserves details, and responds faster to the scene.
Pragmata
NVIDIA introduced an update to ray tracing reconstruction as part of DLSS 4.5, scheduled for release in August 2026. The technology replaces the standard denoiser, which often loses fine details and struggles with dynamic effects.
The updated version demonstrates significant progress in handling particles: the "ghosting" effect has disappeared, detail has improved, and the response to changes in the frame has accelerated. NVIDIA showcased the upgrade’s capabilities using three games — Pragmata, Alan Wake 2, and Indiana Jones and the Great Circle. The company also emphasized that the quality improvement was achieved without any loss in performance.
Alan Wake
Ray tracing reconstruction is most effective on RTX 40 and RTX 50 series graphics cards, but it is also available on earlier generations. In autumn 2026, support for the technology will be added to Blender 5.3.
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